AoeStats
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Arena

507173429Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 53m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
1338
+15
🇺🇸 Chinese · United States
1329
+16
🇪🇸 Britons · Spain
1318
+16
🇺🇸 Mongols · United States
1315
+16
🇲🇽 Khmer · Mexico
1395
-19
🇧🇷 Vietnamese · Brazil
1351
-17
🇹🇼 Bengalis · Taiwan
1287
-14
🇺🇸 Mongols · United States
1256
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 3,247 11:09 14:47 31:26 ⛏ Fast Castle
53 2,853 10:06 14:58 31:42 ⛏ Fast Castle
48 2,606 10:53 14:26 30:33 ⛏ Fast Castle
41 2,205 11:09 15:07 30:06 ⛏ Fast Castle
35 1,909 10:49 14:54 28:27 ⛏ Fast Castle
33 1,802 10:55 14:47 43:56 ⛏ Fast Castle
30 1,645 11:04 13:52 33:28 ⛏ Fast Castle
29 1,551 13:30 19:22 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,930 19,525 24,595 5,400 87,450 95,984
46,360 28,160 10,900 1,935 87,355 96,445
38,360 24,310 13,735 4,300 80,705 101,020
23,520 31,485 16,240 3,755 75,000 85,480
15,470 27,055 18,405 3,450 64,380 68,595
23,700 24,415 11,165 4,255 63,535 66,735
23,360 19,110 13,880 2,185 58,535 76,852
20,145 20,765 9,600 1,125 51,635 59,203
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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