AoeStats
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Fortress

507074019Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 48m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1274
+18
🇩🇪 Chinese · Germany
1269
+19
🇩🇪 Persians · Germany
1240
+20
🇭🇺 Berbers · Hungary
1362
-20
🇹🇼 Bengalis · Taiwan
1320
-19
🇦🇷 Portuguese · Argentina
1298
-18
Player eAPM Actions Feudal Castle Imperial Opening
39 1,873 10:37 14:57 20:45 ◆ FC into Fast Imp
35 1,673 7:59 12:03 25:50 ⛏ Fast Castle
24 1,147 9:06 12:58 21:58 ⛏ Fast Castle
23 1,098 7:51 11:31 25:33 ⛏ Fast Castle
19 926 7:17 11:36 26:32 ⛏ Fast Castle
18 844 7:35 12:16 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,320 14,815 22,360 2,760 84,255 108,560
30,900 32,110 14,670 2,700 80,380 91,007
37,190 18,875 16,990 3,650 76,705 92,377
25,650 24,905 16,250 3,550 70,355 89,472
16,525 24,245 13,640 3,150 57,560 73,190
14,000 16,108 11,515 1,380 43,003 63,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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