AoeStats
← meditator27

Lombardia

507036195Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 18m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Portuguese · Mexico
1352
+15
🇹🇼 Franks · Taiwan
1290
+17
🇹🇷 Tatars · Türkiye
1247
+19
🇨🇳 Malay · China
1181
+22
🇫🇷 Sicilians · France
1381
-21
🇺🇸 Dravidians · United States
1372
-20
🇫🇮 Mapuche · Finland
1312
-18
🇦🇺 Italians · Australia
1203
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,017 10:04 — — ⚔ Scout Rush
45 849 9:42 — — ⚔ Scout Rush
43 815 8:43 — — ⚔ Scout Rush
42 793 7:42 — —
38 711 10:31 — —
32 609 11:09 15:36 — ⛏ Fast Castle
27 512 10:54 15:29 — ⛏ Fast Castle
22 406 10:28 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,470 5,563 200 275 9,508 9,718
4,730 2,554 50 0 7,334 8,148
4,355 2,490 270 0 7,115 7,177
3,890 2,474 400 100 6,864 6,969
4,080 2,241 300 0 6,621 8,477
4,090 2,197 250 0 6,537 7,643
3,855 2,393 250 0 6,498 7,556
3,585 2,340 50 0 5,975 6,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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