AoeStats
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MegaRandom

506817639Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 13m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1352
+14
🇪🇸 Mongols · Spain
1299
+17
🇩🇪 Celts · Germany
1291
+17
🇵🇹 Sicilians · Portugal
1268
+18
🇨🇭 Berbers · Switzerland
1386
-19
🇦🇺 Tatars · Australia
1352
-18
🇹🇼 Poles · Taiwan
1272
-15
🇹🇷 Mongols · Türkiye
1248
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 434 9:35 — — ⛏ Fast Castle
24 338 9:25 — — ⚔ Scout Rush
22 305 11:09 — —
1 11 — — —
1 17 — — —
1 10 — — —
1 17 — — —
1 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,800 1,050 350 0 5,200 5,566
3,000 1,250 50 0 4,300 4,557
1,900 1,203 50 0 3,153 4,165
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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