AoeStats
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Arena

506349976Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 58m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1409
+12
🇻🇪 Bengalis · Venezuela
1309
+16
🇺🇸 Spanish · United States
1275
+17
🇳🇿 Portuguese · New Zealand
1198
+20
🇦🇷 Berbers · Argentina
1341
-18
🇻🇳 Huns · Vietnam
1302
-16
🇨🇳 Poles · China
1301
-16
🇹🇼 Bohemians · Taiwan
1272
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,883 10:29 14:33 28:06 ⛏ Fast Castle
48 2,772 11:01 14:52 26:58 ⛏ Fast Castle
46 2,704 9:40 20:46 30:33 ⚔ Towers FC
38 2,240 11:22 15:11 30:58 ⛏ Fast Castle
37 2,127 10:45 19:18 33:46 ⛏ Fast Castle
32 1,865 10:19 16:24 30:51 ⛏ Fast Castle
32 1,840 10:52 14:42 26:35 ⛏ Fast Castle
32 1,872 11:07 14:42 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,915 17,660 37,120 6,360 121,055 131,063
57,705 22,605 29,270 1,420 111,000 120,071
29,385 41,845 23,010 5,195 99,435 103,837
46,730 22,445 15,365 4,425 88,965 99,068
31,225 31,860 11,055 2,380 76,520 93,431
26,780 20,086 10,460 2,280 59,606 60,117
25,575 16,568 11,815 2,905 56,863 70,489
13,850 12,820 4,310 3,180 34,160 40,325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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