AoeStats
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Arabia

506297845Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 50m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1260
+14
🇺🇸 Vietnamese · United States
1260
+14
🇹🇼 Maya · Taiwan
1258
+14
🇦🇷 Britons · Argentina
1358
-20
🇦🇷 Persians · Argentina
1161
-12
🇦🇷 Ethiopians · Argentina
1119
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 2,792 8:44 22:02 41:29 ⚔ Scout Rush
43 2,194 9:38 26:28 42:35 ⚔ Archers into Skirms
42 2,115 9:27 23:04 41:25 ⚔ Scout Rush
38 1,950 9:38 24:40 39:05 ⚔ Archer Rush
29 1,493 9:14 26:09 — ⚔ Archer Rush
23 1,175 9:40 27:42 44:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,460 14,850 26,340 2,905 87,555 89,878
28,940 9,683 19,890 3,650 62,163 64,024
9,270 14,392 11,390 1,490 36,542 39,952
12,735 12,251 6,530 2,050 33,566 38,342
11,970 10,957 7,055 1,600 31,582 36,946
7,975 12,849 9,195 1,085 31,104 33,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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