AoeStats
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Arena

506259913Analyzed
4v4 RM · 18d ago on Sep 12, 2026· 59m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burgundians · Colombia
1291
+13
🇵🇪 Turks · Peru
1289
+13
🇦🇷 Poles · Argentina
1232
+16
🇦🇷 Teutons · Argentina
1224
+16
🇹🇼 Bohemians · Taiwan
1274
-16
🇨🇭 Japanese · Switzerland
1239
-15
🇺🇸 Hindustanis · United States
1206
-14
🇨🇳 Byzantines · China
1179
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 2,775 10:38 14:32 26:49 ⛏ Fast Castle
41 2,468 11:50 16:23 27:30 ⛏ Fast Castle
41 2,453 10:35 14:46 28:41 ⛏ Fast Castle
37 2,190 11:45 16:10 20:06 ◆ FC into Fast Imp
30 1,794 13:29 22:43 38:12 ⛏ Fast Castle
29 1,724 9:48 14:47 28:56 ⛏ Fast Castle
28 1,649 11:03 14:42 — ⛏ Fast Castle
27 1,636 10:53 14:29 27:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,515 40,175 11,720 10,725 101,135 108,122
55,415 13,860 15,435 3,380 88,090 93,600
17,090 38,710 26,440 950 83,190 119,061
31,020 25,060 20,155 6,045 82,280 91,239
24,390 12,685 17,445 2,150 56,670 61,374
16,680 15,720 7,740 2,405 42,545 54,753
11,995 14,095 13,700 0 39,790 39,455
12,860 11,421 4,225 850 29,356 30,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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