AoeStats
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Arena

505416253Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 56m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1216
+14
🇮🇳 Bohemians · India
1072
+20
🇪🇸 Persians · Spain
1068
+21
🇹🇷 Ethiopians · Türkiye
1181
-19
🇫🇷 Britons · France
1180
-19
🇦🇹 Hindustanis · Austria
1134
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,506 10:08 14:12 27:47 ⛏ Fast Castle
42 2,351 9:55 16:43 37:15 ⛏ Fast Castle
41 2,301 10:56 14:46 29:51 ⛏ Fast Castle
28 1,600 10:42 18:30 31:21 ⛏ Fast Castle
23 1,309 12:12 16:16 50:21 ⛏ Fast Castle
22 1,274 11:41 15:32 41:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,305 22,595 24,060 4,400 103,360 109,051
58,780 18,230 14,650 3,030 94,690 95,535
25,885 23,560 10,950 3,020 63,415 73,978
21,345 27,685 11,635 1,980 62,645 83,246
21,610 24,225 13,190 3,515 62,540 89,332
17,850 14,760 8,295 3,315 44,220 50,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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