AoeStats
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Arena

505239808Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 33m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Turks · China
1353
+9
🇨🇳 Lithuanians · China
1314
+10
🇨🇳 Inca · China
1102
+18
🇨🇳 Mongols · China
1101
+19
🇹🇼 Khmer · Taiwan
1232
-16
🇯🇵 Britons · Japan
1169
-14
🇨🇳 Teutons · China
1155
-13
🇨🇳 Berbers · China
1153
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 1,791 9:42 14:41 30:26 ⛏ Fast Castle
42 1,412 10:56 14:41 29:02 ⛏ Fast Castle
41 1,372 10:07 14:01 28:25 ⛏ Fast Castle
40 1,360 10:11 14:11 30:12 ⛏ Fast Castle
34 1,160 10:36 14:07 28:57 ⛏ Fast Castle
26 858 9:43 13:41 30:46 ⛏ Fast Castle
24 801 10:42 15:19 — ⛏ Fast Castle
23 773 11:23 14:59 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,260 11,685 4,965 2,450 41,360 45,748
20,485 9,790 6,570 3,700 40,545 43,802
17,845 13,040 5,210 1,055 37,150 42,570
15,055 11,835 5,615 2,300 34,805 38,018
15,800 9,310 6,695 400 32,205 34,619
11,000 9,505 7,415 2,050 29,970 30,975
15,955 8,255 3,765 1,610 29,585 39,656
8,950 10,930 4,350 450 24,680 31,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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