AoeStats
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Arena

505123280Analyzed
3v3 RM · 23d ago on Sep 7, 2026· 34m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Malay · Austria
1379
+9
🇹🇼 Khmer · Taiwan
1216
+16
🇦🇹 Bohemians · Austria
1196
+16
🇲🇽 Vietnamese · Mexico
1225
-14
🇦🇹 Byzantines · Austria
1216
-14
🇵🇱 Mongols · Poland
1199
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,362 10:04 14:15 27:50 ⛏ Fast Castle
38 1,301 10:39 14:41 — ⛏ Fast Castle
38 1,281 11:03 15:26 — ⛏ Fast Castle
32 1,074 11:03 14:00 29:47 ⛏ Fast Castle
25 845 10:53 16:15 — ⛏ Fast Castle
19 664 10:41 16:03 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,275 10,030 6,230 2,215 32,750 37,632
17,045 9,285 4,685 1,630 32,645 38,620
8,800 11,525 5,935 1,575 27,835 28,244
7,250 8,891 4,160 650 20,951 23,852
8,870 6,430 4,595 850 20,745 21,120
6,150 5,491 1,415 200 13,256 14,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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