AoeStats
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Highland

504772276Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 63m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1213
+17
🇳🇴 Khmer · Norway
1211
+17
🇹🇼 Franks · Taiwan
1199
+17
🇧🇪 Koreans · Belgium
1190
+18
🇨🇦 Koreans · Canada
1274
-20
🇭🇰 Wei · Hong Kong SAR China
1226
-17
🇭🇰 Italians · Hong Kong SAR China
1201
-16
🇭🇰 Persians · Hong Kong SAR China
1201
-16
Player eAPM Actions Feudal Castle Imperial Opening
75 4,732 9:42 19:52 35:36 ◆ Fire Galleys FC
49 3,112 9:39 21:23 38:11 ◆ Fire Galleys FC
35 2,184 10:28 20:26 33:38 ◆ FC into Galleys into Fire Galleys
35 2,231 12:53 23:14 39:19 ⚔ Drush into Fire Galleys into Archers FC
34 2,169 10:03 16:30 31:04 ⛏ Fast Castle
31 1,959 12:20 21:06 37:39 ◆ Fire Galleys FC
21 1,333 11:10 16:13 36:39 ⛏ Fast Castle
20 1,266 11:26 23:44 37:02 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
47,950 39,477 30,420 2,655 120,502 138,016
14,650 58,570 19,650 4,835 97,705 117,580
19,920 40,950 24,450 3,940 89,260 116,900
27,660 21,435 23,295 3,550 75,940 110,999
25,160 37,163 10,840 2,695 75,858 81,837
31,335 16,097 15,630 2,655 65,717 78,766
14,325 25,564 17,515 2,885 60,289 68,148
26,775 16,512 15,515 1,200 60,002 71,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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