AoeStats
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Black Forest

504354895Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 39m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1106
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,549 12:15 16:34 20:52 ◆ FC into Fast Imp
34 1,346 14:54 22:13 35:41 ⛏ Fast Castle
30 1,164 11:23 15:08 28:27 ⛏ Fast Castle
30 1,160 11:12 14:53 31:41 ⛏ Fast Castle
26 1,019 13:55 20:40 33:20 ⛏ Fast Castle
25 969 9:51 19:24 — ⛏ Fast Castle
25 978 12:49 20:39 32:22 ⛏ Fast Castle
20 784 11:15 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,065 9,910 9,855 3,450 40,280 41,361
16,945 9,405 7,080 1,765 35,195 42,226
13,070 11,049 8,230 820 33,169 33,194
13,130 8,795 3,010 200 25,135 35,778
10,680 7,449 4,190 2,290 24,609 29,139
8,945 9,231 3,750 945 22,871 26,196
8,040 5,743 2,850 630 17,263 19,018
6,175 4,256 2,770 650 13,851 17,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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