AoeStats
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Arena

504353424Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 10m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1185
+14
🇲🇽 Japanese · Mexico
1114
+17
🇹🇼 Lithuanians · Taiwan
1113
+17
🇲🇽 Aztecs · Mexico
1084
+18
🇺🇸 Bengalis · United States
1175
-19
🇨🇳 Slavs · China
1147
-17
🇺🇸 Bohemians · United States
1122
-16
🇺🇸 Cumans · United States
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 349 — — —
29 288 — — —
29 292 9:37 — —
28 279 — — —
26 259 — — —
19 193 — — —
16 157 — — —
16 164 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 867 0 0 2,367 2,556
1,750 535 0 0 2,285 3,124
1,550 595 50 0 2,195 2,570
1,500 575 0 0 2,075 2,512
1,350 475 50 0 1,875 2,361
1,500 350 0 0 1,850 2,554
850 810 0 0 1,660 2,008
1,450 50 0 0 1,500 2,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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