Team Islands
503720760Analyzed4v4 RM
·
29d ago on Sep 2, 2026·
29m 7s·
8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 3,220 analysed team-game players on Team Islands.
Theodore
B
Feudal Age
10:20
vs 11:43
top 13%
Castle Age
23:00
vs 20:01
btm 23%
Imperial Age
—
vs 35:48
btm 0%
eAPM
30
vs 24
top 34%
First military
11:14
vs 14:52
top 17%
▲
Fast Feudal Age at 10:20 — faster than 87% of analysed players on Team Islands
▼
Slow Castle Age at 23:00 — slower than 77% of analysed players on Team Islands
▲
Early military at 11:14 (Demolition Raft) — earlier than 83% of analysed players on Team Islands
Pegui
A
Feudal Age
10:45
vs 11:43
top 21%
Castle Age
20:29
vs 20:01
btm 46%
Imperial Age
—
vs 35:48
btm 0%
eAPM
39
vs 24
top 19%
First military
10:56
vs 14:52
top 15%
▲
Fast Feudal Age at 10:45 — faster than 79% of analysed players on Team Islands
▲
High eAPM (39) — top quarter of analysed players
▲
Early military at 10:56 (Hulk) — earlier than 85% of analysed players on Team Islands
Leite Quente
S
Feudal Age
10:54
vs 11:43
top 25%
Castle Age
16:12
vs 20:01
top 11%
Imperial Age
—
vs 35:48
btm 0%
eAPM
35
vs 24
top 25%
First military
14:49
vs 14:52
top 49%
▲
Fast Feudal Age at 10:54 — faster than 75% of analysed players on Team Islands
▲
Fast Castle Age at 16:12 — faster than 89% of analysed players on Team Islands
▲
High eAPM (35) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 16:12
nobody
C
Feudal Age
11:30
vs 11:43
top 43%
Castle Age
25:22
vs 20:01
btm 11%
Imperial Age
—
vs 35:48
btm 0%
eAPM
22
vs 24
btm 44%
First military
11:14
vs 14:52
top 17%
▼
Slow Castle Age at 25:22 — slower than 89% of analysed players on Team Islands
▲
Early military at 11:14 (Militia) — earlier than 83% of analysed players on Team Islands
▼
Town centers idle 5:57 of the first 25:22 — keep villagers queued
kiubi23cch
S
Feudal Age
9:18
vs 11:43
top 1%
Castle Age
19:44
vs 20:01
top 47%
Imperial Age
28:05
vs 35:48
top 4%
eAPM
28
vs 24
top 39%
First military
21:42
vs 14:52
btm 15%
▲
Fast Feudal Age at 9:18 — faster than 99% of analysed players on Team Islands
▲
Fast Imperial Age at 28:05 — faster than 96% of analysed players on Team Islands
▼
First military only at 21:42 (Monk) — later than 85% of analysed players on Team Islands
moonmichael
D
Feudal Age
15:50
vs 11:43
btm 3%
Castle Age
22:55
vs 20:01
btm 24%
Imperial Age
—
vs 35:48
btm 0%
eAPM
17
vs 24
btm 28%
First military
15:11
vs 14:52
btm 47%
▼
Slow Feudal Age at 15:50 — slower than 97% of analysed players on Team Islands
▼
Slow Castle Age at 22:55 — slower than 76% of analysed players on Team Islands
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 5:35 of the first 22:55 — keep villagers queued
3A
B
Feudal Age
12:05
vs 11:43
btm 40%
Castle Age
20:47
vs 20:01
btm 42%
Imperial Age
—
vs 35:48
btm 0%
eAPM
40
vs 24
top 17%
First military
12:13
vs 14:52
top 27%
▲
High eAPM (40) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 20:47
meditator27
S
Feudal Age
10:24
vs 11:43
top 14%
Castle Age
17:54
vs 20:01
top 27%
Imperial Age
—
vs 35:48
btm 0%
eAPM
32
vs 24
top 31%
First military
11:00
vs 14:52
top 15%
▲
Fast Feudal Age at 10:24 — faster than 86% of analysed players on Team Islands
▲
Fast Castle Age at 17:54 — faster than 73% of analysed players on Team Islands
▼
Loom after the Feudal click (12:40) — usually safest before it
▲
Early military at 11:00 (Galley) — earlier than 85% of analysed players on Team Islands
▲
Town centers almost never idle — 1s across the first 17:54