AoeStats
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Black Forest

507987659Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 26m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
1347
+16
🇹🇼 Bengalis · Taiwan
1347
+16
🇨🇳 Khmer · China
1311
+17
🇮🇳 Turks · India
1293
+18
🇻🇳 Ethiopians · Vietnam
1380
-19
🇻🇳 Turks · Vietnam
1351
-17
🇻🇳 Lithuanians · Vietnam
1315
-16
🇫🇮 Sicilians · Finland
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 1,376 11:53 15:45 — ⛏ Fast Castle
44 1,166 13:31 17:13 — ⛏ Fish Boom FC
43 1,136 11:36 18:07 — ⛏ Fish Boom FC
40 1,081 11:21 14:51 — ⛏ FC into Fish Boom
39 1,054 12:40 16:24 — ⛏ Fast Castle
33 869 13:48 20:24 — ⛏ Fish Boom FC
33 884 12:13 15:55 — ⛏ Fish Boom FC
24 629 12:17 17:53 23:21 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
10,375 8,040 250 575 19,240 21,891
6,225 10,275 1,550 200 18,250 20,084
7,550 6,268 2,950 200 16,968 18,765
6,800 8,050 890 1,115 16,855 18,063
6,810 3,655 3,430 650 14,545 15,467
6,690 6,115 975 200 13,980 17,849
6,325 4,949 2,080 330 13,684 14,114
5,840 2,854 1,570 750 11,014 12,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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