AoeStats
← CuongDaLat

Arabia

507968970Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 54m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Vikings · Belgium
1360
+16
🇧🇪 Poles · Belgium
1337
+17
🇹🇷 Lithuanians · Türkiye
1386
-17
🇻🇳 Franks · Vietnam
1350
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,834 9:16 21:48 38:05 ⚔ Scouts into Skirms
50 2,712 10:31 23:27 39:27 ⚔ Scout Rush
50 2,690 9:17 22:36 36:24 ⚔ Archer Rush
45 2,458 9:17 24:09 40:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,970 19,891 18,150 2,450 70,461 72,636
25,830 21,222 17,065 4,660 68,777 72,133
29,025 15,296 15,680 2,250 62,251 65,011
29,815 11,196 17,920 1,600 60,531 64,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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