AoeStats
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Arena

506133926Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 37m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1402
+13
🇨🇴 Portuguese · Colombia
1376
+14
🇬🇧 Britons · United Kingdom
1358
+14
🇨🇳 Romans · China
1356
+15
🇻🇳 Turks · Vietnam
1365
-15
🇻🇳 Italians · Vietnam
1352
-16
🇻🇳 Franks · Vietnam
1310
-13
🇻🇳 Lithuanians · Vietnam
1283
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,080 9:37 16:16 — ⛏ Fast Castle
55 2,073 12:13 15:53 21:12 ◆ FC into Fast Imp
45 1,718 12:18 16:12 23:21 ⛏ Fast Castle
43 1,645 12:39 16:18 27:43 ⛏ Fast Castle
39 1,474 9:29 13:34 28:07 ⛏ Fast Castle
33 1,258 11:10 14:42 28:26 ⛏ Fast Castle
32 1,202 10:30 14:30 32:38 ⛏ Fast Castle
31 1,166 11:16 16:36 37:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,875 13,500 9,750 1,700 43,825 50,921
18,115 14,695 5,480 1,800 40,090 46,665
19,815 8,180 9,920 200 38,115 52,240
17,185 9,530 7,860 1,050 35,625 38,029
12,900 11,820 4,600 940 30,260 37,985
10,100 7,850 4,500 3,550 26,000 30,503
8,880 9,070 4,415 1,160 23,525 27,436
9,820 3,820 5,510 2,050 21,200 25,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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