AoeStats
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MegaRandom

510167020Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 16m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Britons · Sweden
1572
+17
🇸🇪 Bulgarians · Sweden
1542
+19
🇮🇹 Franks · Italy
1658
-20
🇮🇹 Burmese · Italy
1548
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 1,298 9:54 — — ⚔ Scout Rush
48 791 10:32 15:11 — ⛏ Fast Castle
47 782 8:57 — — ⚔ Archer Rush
42 690 10:38 15:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,270 2,025 350 0 5,645 5,625
2,400 2,333 820 0 5,553 5,972
3,210 2,262 50 0 5,522 5,834
2,500 1,307 250 250 4,307 4,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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