AoeStats
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Arabia

504594110Analyzed
1v1 RM · 27d ago on Sep 5, 2026· 61m 36s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
947
+16
🇬🇧 Britons · United Kingdom
945
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,694 10:49 23:53 44:32 ⚔ Archer Rush
27 1,653 9:42 23:15 40:50 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,175 18,596 21,930 4,875 73,576 75,047
18,565 19,645 12,055 3,200 53,465 59,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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