AoeStats
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Arabia

504464466Analyzed
1v1 RM · 27d ago on Sep 5, 2026· 29m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
971
+16
🇬🇧 Britons · United Kingdom
961
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,139 10:53 22:49 — ⚔ Scouts into Skirms
21 621 11:22 24:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,805 4,919 1,900 100 13,724 15,075
5,700 4,795 1,265 200 11,960 13,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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