AoeStats
← Byronandres6

Coastal Forest

510934847Analyzed
4v4 RM · 12h ago on Oct 3, 2026· 52m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
616
+16
🇺🇸 Inca · United States
505
+13
🇺🇸 Franks · United States
464
+15
🇺🇸 Koreans · United States
423
+17
🇻🇳 Portuguese · Vietnam
527
-17
🇲🇽 Franks · Mexico
458
-14
🇨🇳 Spanish · China
418
-12
🇪🇨 Franks · Ecuador
386
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,244 14:39 42:04 — ⛏ Fish Boom
25 1,320 13:46 24:42 46:36
19 979 10:23 22:02 39:21 ⛏ Fast Castle
18 966 12:15 25:44 — ⚔ M@A Rush
11 592 16:13 28:53 — ⚔ Champi Rush
6 315 28:30 41:59 52:22 ⛏ Fish Boom FC
0 10 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
12,935 10,190 8,675 2,375 34,175 46,370
9,705 12,860 8,570 2,775 33,910 39,228
13,200 7,465 4,495 1,025 26,185 38,506
9,645 12,918 1,200 1,890 25,653 33,490
9,100 4,082 5,965 1,470 20,617 21,281
7,750 6,725 2,605 650 17,730 20,374
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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