AoeStats
← JOSE_JOE

Coastal Forest

510580843Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 32m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
962
+15
🇹🇷 Huns · Türkiye
919
+17
🇷🇺 Poles · Russia
936
-16
🇷🇺 Malay · Russia
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,143 10:59 17:52 — ⚔ Archer Rush
30 987 13:03 17:09 — ⛏ Fish Boom FC
19 630 10:26 20:39 — ⛏ Fast Castle
18 598 13:25 21:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,335 6,565 820 2,550 18,270 20,326
7,260 6,783 3,860 100 18,003 20,272
7,245 7,605 1,435 970 17,255 19,197
6,835 5,455 1,560 1,600 15,450 18,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.