AoeStats
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MegaRandom

509682701Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 62m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
924
+15
🇪🇸 Gurjaras · Spain
917
+16
🇮🇹 Franks · Italy
915
+16
🇧🇪 Vietnamese · Belgium
947
-17
🇹🇷 Magyars · Türkiye
896
-15
🇩🇪 Franks · Germany
885
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,715 12:06 17:40 35:26 ⛏ Fast Castle
25 1,571 11:03 18:42 35:12 ⛏ Fast Castle
21 1,286 10:37 19:14 33:28 ⛏ Fast Castle
20 1,244 11:11 19:07 34:52 ⚔ Scout Rush
19 1,166 10:11 19:01 37:17 ⛏ Fast Castle
16 983 11:12 20:02 33:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,405 23,293 19,010 2,900 88,608 93,036
34,140 16,525 20,030 3,880 74,575 81,067
24,915 10,650 14,920 5,885 56,370 64,073
21,245 9,790 17,640 5,360 54,035 60,544
16,420 22,734 7,710 1,850 48,714 51,027
22,105 8,197 14,435 1,500 46,237 48,406
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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