AoeStats
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Black Forest

508035999Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 47m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
922
+12
🇦🇷 Teutons · Argentina
909
+31
🇩🇪 Japanese · Germany
886
+14
🇧🇷 Vikings · Brazil
848
-13
🇧🇷 Persians · Brazil
845
-13
🇧🇷 Khmer · Brazil
829
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,137 12:34 17:16 32:58 ⛏ Fast Castle
17 824 11:14 18:03 34:01 ⛏ Fish Boom FC
17 821 14:51 21:41 31:11 ⛏ Fish Boom FC
14 665 12:27 19:05 33:14 ⛏ Fast Castle
14 668 14:16 22:22 34:50 ⛏ Fast Castle
10 469 17:32 27:03 32:12 ⚔ Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,320 20,848 12,470 3,215 63,853 68,292
20,035 17,690 16,070 2,905 56,700 64,598
18,315 15,030 15,310 1,550 50,205 59,572
15,575 9,765 6,820 3,910 36,070 51,529
15,270 10,256 5,035 2,280 32,841 38,345
9,195 11,868 6,680 1,455 29,198 37,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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