AoeStats
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Arena

506884212Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 45m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
856
+13
🇫🇷 Celts · France
852
+13
🇪🇸 Persians · Spain
728
+19
🇩🇪 Wu · Germany
812
-16
🇩🇪 Chinese · Germany
794
-15
🇩🇪 Gurjaras · Germany
769
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,956 10:08 23:09 36:43
28 1,270 10:03 23:41 40:15 ⚔ Archer Rush
24 1,088 14:21 18:10 34:15 ⛏ Fast Castle
21 976 10:54 19:32 33:47 ⚔ FC into Archers
17 763 10:07 23:13 36:54 ⛏ Fast Castle
13 588 12:05 24:17 39:35 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
21,715 13,445 11,475 2,900 49,535 55,732
17,675 22,055 4,880 2,250 46,860 50,692
16,990 16,414 6,905 2,830 43,139 44,617
11,580 16,525 7,385 1,710 37,200 46,430
16,870 9,380 8,520 1,525 36,295 44,577
15,550 7,985 7,655 2,275 33,465 41,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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