AoeStats
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Black Forest

506467198Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 73m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
856
+9
🇺🇸 Aztecs · United States
808
+11
🇦🇷 Franks · Argentina
772
+11
🇧🇪 Huns · Belgium
696
-11
🇵🇱 Bohemians · Poland
682
-10
🇧🇪 Burgundians · Belgium
676
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,867 12:18 23:40 35:47 ⛏ Fast Castle
24 1,776 14:07 18:30 36:30 ⛏ Fast Castle
13 984 13:09 25:53 — ⚔ Drush into Scouts
12 870 12:04 26:08 38:04 ⛏ Fast Castle
11 787 12:25 25:41 39:51 ⚔ FC into Scouts
9 692 17:20 33:55 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,260 43,361 29,930 7,650 98,201 125,915
40,220 35,807 16,815 3,815 96,657 100,953
41,645 12,330 21,600 4,845 80,420 92,557
21,965 16,227 15,930 3,740 57,862 61,565
12,275 11,565 8,760 100 32,700 43,120
4,205 3,284 715 1,185 9,389 10,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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