AoeStats
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Black Forest

506459039Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 45m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
984
+12
🇦🇷 Romans · Argentina
959
+13
🇦🇷 Celts · Argentina
802
+18
🇲🇽 Aztecs · Mexico
891
-15
🇦🇷 Celts · Argentina
882
-14
🇩🇪 Britons · Germany
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,284 10:19 20:36 34:48 ⛏ Fast Castle
27 1,239 13:23 23:49 — ⚔ Archers into Skirms
25 1,167 11:23 15:01 31:31 ⛏ Fast Castle
17 762 13:54 23:33 37:56 ⛏ Fast Castle
17 774 11:50 29:32 39:16 ⚔ M@A into Archers into Skirms
11 485 15:25 20:17 39:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,470 23,062 11,065 2,375 56,972 63,042
20,170 16,979 7,010 2,300 46,459 48,305
16,960 15,679 7,395 1,235 41,269 44,861
16,905 12,860 7,995 1,605 39,365 45,988
16,435 10,944 3,280 1,935 32,594 34,983
12,630 12,630 5,100 1,230 31,590 42,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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