AoeStats
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MegaRandom

506451996Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 38m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
857
+13
🇩🇪 Ethiopians · Germany
806
+15
🇧🇷 Lithuanians · Brazil
751
+18
🇹🇼 Turks · Taiwan
738
+19
🇦🇹 Spanish · Austria
811
-17
🇬🇷 Bulgarians · Greece
807
-17
🇧🇪 Saracens · Belgium
779
-16
🇩🇪 Georgians · Germany
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,309 11:06 21:58 32:13
31 1,176 10:32 20:35 35:32 ⚔ Archer Rush
27 1,038 9:16 17:08 26:35 ⛏ Fast Castle
17 653 12:00 22:56 35:20 ⚔ M@A Rush
13 489 9:35 17:30 29:31 ⚔ FC into Archers
13 486 9:55 17:18 38:02 ⛏ Fast Castle
1 22 — — —
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
18,385 13,480 8,905 2,900 43,670 50,204
17,085 11,231 7,815 2,050 38,181 40,317
17,130 13,720 5,080 1,525 37,455 42,631
12,655 13,580 7,000 3,480 36,715 37,165
11,055 10,535 5,610 850 28,050 34,033
10,650 10,625 2,590 2,350 26,215 29,082
0 25 0 0 25 951
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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