AoeStats
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Four Lakes

503176202Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
848
+12
🇨🇳 Turks · China
832
+13
🇿🇦 Japanese · South Africa
821
+13
🇦🇷 Franks · Argentina
715
+18
🇨🇭 Muisca · Switzerland
783
-15
🇮🇹 Vietnamese · Italy
781
-15
🇲🇽 Franks · Mexico
740
-13
🇩🇪 Teutons · Germany
736
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,792 12:01 16:36 37:20 ⛏ Fast Castle
21 1,234 12:16 17:42 34:17 ⛏ Fish Boom FC
19 1,117 13:55 21:54 36:54 ⛏ Fast Castle
19 1,096 14:14 22:40 34:54 ⛏ Fish Boom FC
13 777 11:44 17:44 34:58 ⛏ Fast Castle
12 698 13:18 20:06 35:22 ⛏ Fish Boom FC
7 400 10:45 25:03 — ⛏ Fast Castle
7 414 14:35 22:41 34:16 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,480 43,042 35,240 11,460 103,222 116,714
33,325 29,095 16,845 6,185 85,450 100,841
30,660 25,235 16,780 3,300 75,975 77,962
21,700 21,455 11,490 5,005 59,650 70,213
20,050 16,095 15,920 2,250 54,315 73,701
19,530 15,500 10,885 3,860 49,775 59,558
8,600 11,547 4,860 1,575 26,582 31,983
4,815 2,795 585 0 8,195 11,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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