AoeStats
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Black Forest

509537967Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 54m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
784
+16
🇺🇸 Persians · United States
748
+18
🇨🇴 Cumans · Colombia
793
-17
777
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 1,364 10:18 23:48 36:48 ⛏ Fast Castle
20 1,101 15:05 20:06 37:08 ⛏ Fast Castle
19 1,026 15:23 25:03 33:46 ⚔ Towers FC
16 846 13:56 22:44 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,875 17,816 19,250 4,975 80,916 87,864
24,780 23,075 8,940 4,070 60,865 76,502
22,720 15,398 16,320 1,200 55,638 70,309
13,455 11,578 7,435 2,400 34,868 51,668
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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