AoeStats
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Arabia

509435844Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 76m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
784
+12
🇧🇪 Berbers · Belgium
754
+13
🇫🇮 Teutons · Finland
721
+14
🇺🇸 Franks · United States
717
-28
🇺🇸 Huns · United States
687
-13
🇺🇸 Goths · United States
662
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 2,018 10:45 23:38 28:47 ⚔ Archers into Fast Imp
23 1,756 11:30 23:27 38:03 ⚔ M@A Rush
19 1,483 12:30 30:13 46:52 ⚔ Archer Rush
14 1,081 12:49 23:39 37:46 ⚔ Scouts FC
10 774 13:24 21:01 38:34 ⚔ FC into Skirms
10 769 12:40 30:12 39:39 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,490 32,270 12,625 1,900 96,285 98,692
30,865 19,785 19,045 2,935 72,630 74,498
24,700 15,035 23,095 1,880 64,710 90,755
25,495 15,025 20,490 1,755 62,765 68,646
24,650 17,795 12,980 3,150 58,575 79,340
15,640 18,775 12,435 3,575 50,425 58,038
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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