AoeStats
← Navix de los Bosques de Lituania

Lombardia

509028239Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 57m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
848
+15
🇺🇸 Poles · United States
833
+16
🇨🇴 Persians · Colombia
832
-16
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,163 12:12 17:01 33:25 ⚔ Scout Rush
22 1,244 12:36 24:39 39:17 ⚔ M@A into Archers
21 1,241 9:29 26:03 40:21
16 932 11:39 21:17 39:47 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,830 26,065 29,895 3,700 93,490 98,805
27,515 27,110 9,655 3,775 68,055 83,895
23,580 10,598 16,545 1,275 51,998 59,592
20,625 13,925 8,730 1,405 44,685 60,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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