AoeStats
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Black Forest

509023474Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 14m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
799
+16
790
+18
🇺🇸 Portuguese · United States
808
-17
🇵🇪 Persians · Peru
807
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 302 10:16 — — ⚔ M@A Rush
15 214 10:51 — — ⚔ M@A Rush
12 171 13:58 — — ⛏ Fish Boom
11 158 12:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 1,145 210 0 3,555 3,713
2,365 785 235 0 3,385 3,805
2,100 973 50 95 3,218 4,068
1,600 1,358 0 40 2,998 4,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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