AoeStats
← Navix de los Bosques de Lituania

Arabia

509016344Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 54m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
788
+11
778
+12
🇦🇷 Romans · Argentina
722
-13
🇦🇷 Muisca · Argentina
648
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,542 10:15 31:36 — ⚔ M@A into Scouts
20 1,120 12:05 25:14 38:46 ⚔ M@A FC
16 892 12:59 30:13 47:19
12 673 12:39 28:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,290 10,545 8,605 1,775 41,215 54,354
13,160 8,497 4,600 975 27,232 29,778
11,055 8,095 4,225 1,350 24,725 26,787
8,660 7,690 1,505 1,075 18,930 22,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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