AoeStats
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Black Forest

508127720Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 17m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Britons · Brazil
823
+13
🇦🇷 Huns · Argentina
797
+14
717
+18
🇺🇸 Khmer · United States
784
-16
🇺🇸 Britons · United States
773
-18
🇺🇸 Poles · United States
704
-31
Player eAPM Actions Feudal Castle Imperial Opening
25 456 11:05 — — ⚔ M@A Rush
17 301 15:04 — —
16 278 11:56 16:38 — ⛏ Fast Castle
12 219 13:21 — — ⚔ Drush
10 187 11:13 — — ⛏ Fast Castle
7 129 11:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,225 1,300 250 75 4,850 5,330
2,800 1,945 50 10 4,805 6,110
2,650 1,076 250 100 4,076 4,365
2,315 1,360 380 0 4,055 4,408
2,370 1,280 90 125 3,865 3,578
2,150 1,318 100 0 3,568 4,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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