AoeStats
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Black Forest

508120528Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 62m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
985
+8
🇺🇸 Khmer · United States
905
+28
🇧🇷 Britons · Brazil
813
+14
🇲🇽 Magyars · Mexico
815
-12
🇲🇽 Tatars · Mexico
800
-11
726
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 1,495 12:25 28:00 47:11 ⚔ M@A FC
18 1,102 12:53 18:57 32:59 ⚔ Fish Boom into M@A FC
17 1,064 12:57 22:43 33:00 ⚔ FC into Archers
15 927 16:55 32:59 57:11 ⚔ Fish Boom into Scouts
14 884 12:20 21:40 33:02 ⛏ Fish Boom FC
12 755 13:16 22:43 45:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,035 16,434 20,760 1,365 69,594 71,224
27,080 27,777 12,190 1,750 68,797 93,964
33,730 20,640 10,660 2,050 67,080 98,572
25,750 24,731 11,660 2,895 65,036 77,462
18,255 26,735 17,670 1,625 64,285 90,882
16,690 19,896 11,510 3,615 51,711 56,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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