AoeStats
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Arabia

508080000Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 41m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
740
+16
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728
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753
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727
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,282 12:36 20:00 34:33 ⛏ Fast Castle
26 1,074 10:55 24:03 — ⛏ Fast Castle
16 671 10:50 17:16 39:02 ⛏ Fast Castle
15 617 12:40 36:26 —
14 586 11:10 18:02 35:29 ⛏ Fast Castle
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,000 13,136 4,820 1,030 29,986 34,264
13,425 8,305 3,105 1,500 26,335 29,566
11,760 5,085 4,420 1,450 22,715 25,108
11,880 6,600 2,530 0 21,010 24,176
8,280 6,460 3,095 1,705 19,540 22,823
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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