AoeStats
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Fortress

508070658Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 64m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
848
+12
🇹🇷 Teutons · Türkiye
780
+15
🇨🇿 Goths · Czechia
763
+15
🇺🇸 Inca · United States
780
-16
740
-13
🇺🇸 Khmer · United States
734
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,608 10:30 18:32 33:00 ⛏ Fast Castle
17 1,096 8:26 15:59 50:06 ⚔ M@A FC
17 1,115 9:39 15:52 42:23 ⛏ Fast Castle
16 1,048 7:31 15:36 36:51 ⛏ Fast Castle
15 978 8:25 13:46 32:43 ⛏ Fast Castle
14 870 9:59 15:25 40:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,775 34,608 28,675 3,680 104,738 110,955
35,435 20,655 20,290 3,290 79,670 111,377
29,935 20,370 16,460 1,315 68,080 91,645
32,215 20,680 11,340 2,165 66,400 78,950
30,140 14,061 13,000 950 58,151 61,397
17,230 13,045 6,010 100 36,385 47,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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