AoeStats
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Arabia

507644136Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 77m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
754
+15
720
+16
🇦🇺 Bohemians · Australia
712
+17
🇺🇸 Inca · United States
754
-17
🇨🇳 Poles · China
718
-16
🇧🇷 Turks · Brazil
705
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,493 10:46 17:00 38:13 ⛏ Fast Castle
27 2,108 13:58 36:20 — ⚔ M@A Rush
25 1,959 10:08 27:16 43:25 ⚔ Archer Rush
21 1,663 10:14 26:00 40:57 ⚔ M@A into Scouts
15 1,207 12:11 19:31 44:10 ⚔ FC into Archers
11 861 13:49 23:19 40:18 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
38,270 16,440 27,615 2,750 85,075 94,499
41,685 19,975 12,010 5,145 78,815 88,105
26,275 12,155 18,315 2,950 59,695 98,869
10,175 19,738 10,890 3,415 44,218 45,798
21,405 10,905 5,385 2,130 39,825 42,979
10,660 8,880 6,850 1,060 27,450 28,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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