AoeStats
← Navix de los Bosques de Lituania

Arabia

507632628Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 23m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
753
+15
715
+18
🇦🇺 Bohemians · Australia
708
+17
🇦🇺 Vietnamese · Australia
788
-46
🇨🇳 Slavs · China
716
-16
🇨🇳 Spanish · China
712
-16
Player eAPM Actions Feudal Castle Imperial Opening
97 2,285 10:58 22:20 — ⚔ Archer Rush
27 631 11:01 16:34 — ⛏ Fast Castle
24 578 10:02 — — ⚔ Drush into Scouts
20 462 11:39 — — ⚔ M@A into Skirms
12 287 10:23 — —
7 172 11:12 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,630 2,775 210 125 7,740 9,269
2,775 3,080 1,020 650 7,525 7,702
3,625 2,785 605 120 7,135 8,725
3,325 2,099 320 210 5,954 6,058
2,990 2,409 390 0 5,789 7,825
1,850 1,690 400 0 3,940 4,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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