AoeStats
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Fortress

507626142Analyzed
2v2 RM · 11d ago on Sep 19, 2026· 29m 58s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
755
+15
🇨🇱 Bohemians · Chile
738
+15
730
-15
🇦🇺 Bohemians · Australia
723
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 862 7:27 11:51 — ⛏ Fast Castle
26 775 8:33 12:35 — ⛏ Fast Castle
18 525 7:25 — — ⚔ Drush into Skirms
16 489 6:23 15:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,695 5,605 5,220 200 19,720 20,026
7,480 4,665 1,770 200 14,115 14,893
2,840 5,945 3,320 1,425 13,530 14,762
4,825 3,105 760 0 8,690 10,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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