AoeStats
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Arabia

506575996Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 15m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Slavs · Colombia
732
+11
707
+12
🇦🇺 Bohemians · Australia
699
+12
🇧🇷 Sicilians · Brazil
657
-13
🇺🇸 Khmer · United States
614
-12
🇲🇽 Ethiopians · Mexico
571
-10
Player eAPM Actions Feudal Castle Imperial Opening
27 422 10:21 — — ⚔ M@A Rush
27 414 11:12 — — ⚔ M@A Rush
20 311 11:25 — — ⛏ Fast Castle
14 219 — — —
13 195 12:41 — —
8 124 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,635 2,090 50 175 4,950 5,714
2,265 1,320 400 0 3,985 4,284
2,450 1,120 210 125 3,905 4,074
2,350 825 200 0 3,375 3,579
1,650 990 50 0 2,690 3,494
950 425 50 0 1,425 1,803
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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