AoeStats
← Navix de los Bosques de Lituania

Arabia

506570785Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 51m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
849
+11
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758
+14
🇦🇷 Vietnamese · Argentina
755
+15
🇨🇴 Slavs · Colombia
746
-14
720
-13
🇦🇺 Bohemians · Australia
712
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,444 12:34 18:05 43:30 ⛏ Fast Castle
28 1,409 9:33 29:15 45:31
23 1,194 10:42 16:43 50:43 ⛏ Fast Castle
18 931 11:10 — — ⚔ M@A Rush
15 748 11:09 33:13 — ⛏ Fast Castle
9 438 13:00 30:18 —

Resources

Player Food Wood Gold Stone Spent Collected
23,150 13,852 14,935 850 52,787 57,377
18,420 7,700 9,830 3,725 39,675 48,558
11,070 7,995 3,270 750 23,085 25,943
8,555 8,088 2,730 2,430 21,803 28,837
6,000 6,025 2,080 905 15,010 20,657
6,470 4,595 1,230 350 12,645 13,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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