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Black Forest

506319341Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 61m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
858
+11
🇨🇴 Italians · Colombia
747
+15
🇨🇴 Byzantines · Colombia
746
+16
🇨🇴 Persians · Colombia
761
-15
734
-14
🇦🇺 Bohemians · Australia
725
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,768 10:46 19:10 35:49 ⛏ Fast Castle
28 1,736 13:38 24:17 48:52 ⚔ FC into Archers
27 1,684 15:02 19:50 36:59 ⛏ Fast Castle
23 1,420 9:31 31:57 43:01 ⚔ Drush
19 1,182 12:42 28:26 42:21 ⚔ M@A Rush
14 858 11:47 28:23 37:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,700 20,678 16,405 3,580 63,363 83,191
11,150 20,497 15,760 3,695 51,102 57,368
23,260 9,325 14,830 1,400 48,815 65,755
18,110 17,065 5,725 615 41,515 48,813
15,235 14,190 9,540 2,510 41,475 68,156
21,090 13,474 4,565 1,555 40,684 48,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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