AoeStats
← Navix de los Bosques de Lituania

Black Forest

506317406Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 14m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
739
+22
712
+22
🇦🇺 Bohemians · Australia
702
+23
🇺🇸 Maya · United States
952
-96
🇦🇷 Spanish · Argentina
831
-21
🇺🇸 Spanish · United States
804
-20
Player eAPM Actions Feudal Castle Imperial Opening
24 364 9:21 — — ⚔ Drush
22 323 12:40 — —
15 229 12:18 — — ⚔ M@A Rush
13 201 14:22 — —
12 179 — — —
3 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,125 1,613 215 125 4,078 3,889
2,015 1,042 255 0 3,312 3,607
2,300 845 50 0 3,195 4,464
1,400 1,073 0 0 2,473 2,784
1,550 485 0 45 2,080 2,853
250 555 70 0 875 873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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