AoeStats
← Navix de los Bosques de Lituania

Highland

506314425Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 26m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
725
+14
696
+16
🇦🇺 Bohemians · Australia
686
+16
🇨🇳 Teutons · China
747
-18
🇨🇳 Khmer · China
714
-16
🇨🇳 Chinese · China
610
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 947 11:37 — — ⚔ M@A into Skirms
28 727 9:01 — — ⚔ Drush
26 677 11:38 20:17 — ⚔ FC into Skirms into Archers
26 690 11:36 17:48 — ⛏ Fast Castle
14 359 11:16 20:08 — ⛏ Fast Castle
13 339 14:51 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,370 3,180 535 0 10,085 12,797
4,925 3,650 990 445 10,010 11,106
5,050 2,787 680 950 9,467 10,388
3,100 2,655 1,260 725 7,740 8,437
3,460 2,414 410 125 6,409 9,274
2,150 1,590 50 125 3,915 4,852
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.