AoeStats
← Navix de los Bosques de Lituania

Black Forest

506311526Analyzed
3v3 RM · 18d ago on Sep 13, 2026· 21m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
708
+17
678
+18
🇦🇺 Bohemians · Australia
667
+19
🇺🇸 Persians · United States
731
-18
🇺🇸 Franks · United States
728
-18
🇨🇴 Mongols · Colombia
722
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 765 12:49 — —
27 580 10:26 — —
23 498 13:03 18:36 — ⛏ Fast Castle
16 350 13:54 21:12 — ⚔ Skirmisher Rush
11 235 12:40 — —
10 212 14:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,190 2,734 250 0 7,174 9,264
4,325 1,650 555 0 6,530 8,087
2,725 2,504 200 225 5,654 6,574
2,350 1,926 200 855 5,331 5,465
3,165 1,283 540 5 4,993 6,474
2,350 1,408 90 215 4,063 4,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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