AoeStats
← Navix de los Bosques de Lituania

Arabia

504648198Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 54m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
730
+17
713
+18
🇦🇺 Bohemians · Australia
673
+20
🇺🇸 Georgians · United States
783
-19
🇺🇸 Celts · United States
742
-18
🇧🇴 Teutons · Bolivia
738
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 1,061 11:29 39:04 — ⚔ M@A Rush
20 1,103 10:43 16:07 46:35 ⛏ Fast Castle
19 1,012 9:32 30:59 — ⚔ M@A into Scouts
8 441 10:47 18:00 — ⛏ Fast Castle
7 372 10:36 — — ⚔ Archer Rush
5 290 10:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
13,165 11,915 4,065 1,100 30,245 35,334
10,455 4,460 3,090 165 18,170 25,031
6,150 5,930 3,055 975 16,110 25,166
4,785 4,005 325 1,770 10,885 11,045
2,490 2,355 980 0 5,825 6,662
2,150 1,830 50 130 4,160 4,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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