AoeStats
← Navix de los Bosques de Lituania

MegaRandom

504343449Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 60m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
721
+9
696
+10
🇰🇷 Khitans · South Korea
621
-11
🇦🇷 Shu · Argentina
504
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 1,417 12:46 24:56 49:34 ⚔ M@A into Archers
20 1,227 10:12 25:33 43:43
16 968 10:36 25:43 55:50 ⛏ Fast Castle
10 593 13:42 18:23 52:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,635 8,900 10,625 2,400 42,560 52,351
12,475 11,495 4,545 2,750 31,265 38,520
11,650 9,715 7,405 2,050 30,820 36,339
11,790 10,285 6,985 1,515 30,575 33,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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