AoeStats
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Arabia

504140435Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 35m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
815
+12
🇦🇷 Slavs · Argentina
813
+12
🇦🇷 Ethiopians · Argentina
799
+13
🇲🇽 Aztecs · Mexico
777
-14
🇨🇴 Sicilians · Colombia
724
-12
692
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,510 10:14 24:21 — ⚔ M@A into Archers
33 1,162 10:37 25:28 —
21 732 11:44 — — ⚔ M@A into Skirms
20 716 10:51 27:52 — ⚔ Scout Rush
19 681 10:02 23:15 — ⚔ M@A Rush
17 595 10:17 30:40 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
9,940 6,540 3,205 850 20,535 23,957
8,005 5,171 2,675 1,200 17,051 19,023
7,350 7,228 2,180 200 16,958 21,524
7,080 4,065 1,250 1,575 13,970 17,326
5,855 6,675 1,090 225 13,845 14,364
4,185 4,010 550 0 8,745 10,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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